
/**
 *	The body type.
 *	static: zero mass, zero velocity, may be manually moved
 *	kinematic: zero mass, non-zero velocity set by user, moved by solver
 *	dynamic: positive mass, non-zero velocity determined by forces, moved by solver
**/
public enum b2BodyType {
	b2_staticBody, b2_kinematicBody, b2_dynamicBody
}
